IB DnD!
There was a failed attempt at this some time ago, but I'm gonna try it one more time.
The characters I'm allowing for this dungeon are anything from Player's Handbook v.3.5, and the following extras:
-Ninja
-Hexblade
-Swashbuckler
-Spellthief
-Samurai
-Scout
I'm not allowing any races other then those in Player's Handbook v.3.5.
PLEASE NOTE!!: MANY PEOPLE DID NOT PLAY THE LAST IB DND BECAUSE THEY DID NOT KNOW THE RULES. BUT YOU DON'T ACTUALLY NEED TO KNOW THE RULES! ALL THAT YOU NEED TO KNOW, IS THAT YOU CAN DO 3 THINGS WHEN IT'S YOUR TURN, AND YOU CAN JUST SAY WHATEVER YOU'D LIKE TO DO, AND THAT'S WHAT HAPPENS. YOU NEED TO KNOW NOTHING MORE THAN THAT.
As for character creation, you may ask questions as to certain characters which I might or might not allow. Just say right here if you'd like to try and play.



louiemctool on Mar 03, 2008
IB M:TG...
anyway, i might play, if you get enough people. m'kay?
:)
annikalee on Mar 03, 2008
maybe...
emanaton on Mar 03, 2008
so.... what ARE the "three actions"? Are they new actions each round that are provided by the "DM", or are they a set of three that you can tell us? If it's the former, can you give an example of how that might play out?
metaljey on Mar 03, 2008
Maybe....more information would be good.
thanks.
MaskedJedi on Mar 03, 2008
/me in.
@emanaton: Three actions of anything, plus more that are too small to count.
SpacesEnd on Mar 04, 2008
So that makes 6 once I tell Granf if all the maybes are 'yes.' Here's some more info. on the game.
To create a character, you will choose one race (Human, elf, Dwarf...) and one class, or 'career' type thing (Fighter, Wizard...)
Each class will have certain benefits to the group, and each race will have certain benefits, or penalties, to your class. So depending on what class you are, choose your race wisely (For example, a Half-Orc Wizard is not a smart choice to make as a character, because Half-Orcs are rather stupid, and so they can't cast spells as effectively.)
Heres all the Races, and all of the Classes. I also made a note next to each race at classes they are good at, and a note next to each class at basically what they are.
Races:
-Human:good as any class
-Elf:good as Ranger, Ninja, Rouge, Bard, Swashbuckler, Druid, Wizard, Spellthief, Scout, Sorcerer, and Monk.
-Gnome:good as Bard, Wizard, Sorcerer, and Spellthief. OK as: Fighter.
-Dwarf:good as Fighter, and Barbarian. OK as: Samurai, Hexblade, Paladin, and Cleric.
-Halfling:good as Rouge, Ranger, Bard, Swashbuckler, Spellthief, Scout, Sorcerer. OK as: Druid, and Wizard.
-Half-Elf:Good as Any Class.
-Half-Orc:good as Barbarian, and Fighter. OK as: Samurai, Hexblade, Paladin, and Cleric.
Classes:
-Fighter: You're basic, combat warrior, and a useful meat-shield. Can also be good with bows and crossbows, and so in general, is a weapon specialist.
-Barbarian: A fighter who's all about damage, and less about defense. Can only wear so much armor, unlike it's fighter, counter-part, but can rage for proficient bonuses to attack, and is used to the wilderness. Not only are they excellent fighters, but they can detect traps, and spot things unusually well. But due to less time studying, if you're a Barbarian, you start the game illiterate, unable to read or write.
-Bard: A little bit magician, A little bit of good fighting, a little bit of stealth, combined with a bunch of useful, musical abilities. Make a great party leader, and are very charismatic.
-Cleric: The group healer. A very useful class. Is almost required in a team of adventurers, due to there skill as a proficient fighter, and useful healer.
-Wizard: A powerful spell-caster, useful especially mid-game, when he gets his most powerful spells. Very useful to the party as not only a damage power-house, but also for spells like light (light up a dark area), feather fall (someone who's falling won't hit the ground hard), and such.
-Druid: Imagine a Wizard. Now stick him in the Wilderness. Give him a bunch of wilderness-oriented spells, a bunch more hit points, way better armor, and a ferocious animal companion who follows you everywhere:). Very fun to play, and very useful.
-Paladin: Defenders of light and goodness, stalwart and brave, smite evil wherever it stands, and such. Paladins are another fighter-counterpart except they get a small amount of spells later level, but they MUST be good. If they make too many evil actions, they lose all of their Paladin abilities for a long time.
-Rouge: Sneak Attack, Pick Pocket, Open Lock, Disable Trap, looting corpses, Money-stuffs, ect. Very sneaky, good at hiding, but low on hit points. Fun to play, and very useful.
I still have a few more classes to type up, but I gotta go now, so I'll do the rest later. Expect more classes soon.
metaljey on Mar 04, 2008
I play DND all the time so. I am interested in how you are going to run this adventure. It's the rules here that I am interested in.
Ranger Elf would be my choice.
emanaton on Mar 04, 2008
I, too, play DnD regularly, and am interested in how this might unfold. I'm versed d20 rules, am comfortable in any race/class combination, and would like to participate in this game. If it's all the same to everyone, I'll wait to see how the party forms up and choose create a character that compliments the group.
Thanks for taking this on!
Emanaton dot com
§ » IB Pagan × § » IB Geek Girl Fanboy of csmaccath × § » IB Group 2 × § » IB ReallyMe × § » The Pirates × § » IB Monks
SpacesEnd on Mar 04, 2008
Great! That should make a fair-sized adventuring party.
Anyway, I'll sum up the following classes really quick:
-Sorcerer: Similar to a Wizard, except does not have to sit around at the beggining of the day meditating to prepare spells.
-Monk: Uses their bear hands along with Quarterstaffs, Kurki, slings, and such without even wearing armor to still make a lethal opponent.
-Spellthief: Combination of Sorcerer and Rouge along with the ability to snatch spells from other wizards.
-Ninja: Similar to monk, except trades off the ability to punch hard with "ki" power, such as turning invisible for periods off time. Great with Kurki, Shruiken, ect...
-Scout: Very fast, fun character to play, and useful to party. Dextrous, good with bow.
-Samurai: Simmilar to Paladin, but not so strict to being good, but no spells.
-Hexblade: Simmilar to Bard, exept no spells, and instead of musical bonuses to allies, usually curses enemies.
-Swashbuckler: Agile, Dextrous, but not as tough version of fighter.
SpacesEnd on Mar 04, 2008
So thats all the classes, and all the races.
To make a character, simply choose one of each.
Starting now, say if you are going to play, and what race and class you'll be.
Granf on Mar 04, 2008
i'll watch :)
MaskedJedi on Mar 04, 2008
Halfling Rogue. (You knows it)
MaskedJedi on Mar 04, 2008
BTW, Gary Gyjax (I think I'm spelling that right), the co-creator of D&D, just died. :(
masokist on Mar 04, 2008
Is it too late to start? I have to dig up my books from boxes since I moved to Key West. I'm praying I brought them with me :3 If not I'll borrow them from somewhere.
I miss my rp guild...
SpacesEnd on Mar 04, 2008
not too late at all.
whadya wanna be?